Last weekend, I attended my first X-Wing tournament at Fanboy Three in Manchester. Driving down with a friend, I brought a slightly modified version of the list I’d originally intended to use at a tournament last year (which in the end I couldn’t make it to, sadly). It features my favourite ship, the IG-2000, with matching upgrades to minimise chances of me forgetting anything(!).
IG-88B (36)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Fire Control System (2)
IG2000 title (0)
Black Market Slicer Tools (1)
Autothrusters (2)
IG-88C (36)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Fire Control System (2)
IG2000 title (0)
Black Market Slicer Tools (1)
Autothrusters (2)
My first game pitted me against another scum player, with a beautifully-repainted Firespray piloted by Kath Scarlett and a Shadow Caster with Asaaj Ventress. For the first half of the game my green dice were perfect, with both IG’s dodging all fire like they were teflon-coated! I managed to put down Kath with some focused heavy laser cannon fire, but lost IG-88B shortly afterwards to the Shadow Caster, and IG-88C took some heavy damage that left him without shields and only one hull left. I quickly realised that I couldn’t afford to turn my remaining shieldless IG-2000 around with a K-turn or Sengor’s Loop as I wouldn’t be able to chew through her remaining hull before she took me down with the return fire, and so kept boosting away to try and reach the end of the time limit – at which point the game would be decided by a final salvo, where the odds were slightly better for me. By this point we were reaching the end of the round, and time was called on my opponent’s turn. He completed his last manoeuvre, took his last shot – and, with a roll of blanks that balanced out my epic rolling earlier, IG-88C was shot out of the sky.
Amusingly, my second game was against my regular opponent who had come down with me! He was running the Millennium Falcon piloted by Han Solo, with Corran Horn in his E-Wing. I managed to get IG-88B behind the Falcon with his S-loop, while IG-88C turned around to flank Han. Unfortunately the Falcon then had a couple of bad turns where it hit asteroids, preventing it from firing back and allowing the assassin droids to take it down with sustained heavy laser cannon fire. Corran Horn swung back into the fight, but wasn’t able to face off against both IG’s at once, and went down to their guns in short order for a 100-0 victory. I felt quite bad about this one, as it could have been very different if the Falcon hadn’t hit those asteroids two turns in a row!
My third game was against the might of the Empire, featuring the Inquisitor in his TIE Advanced, Colonel Vessery and Omega Leader. Most of our ships deployed down one side of the board, with the Inquisitor on the opposite side. The first few turns were filled with jousting as both my IG’s and my opponent’s TIE/fo & Defender K-turning repeatedly. IG-88B was hammered by Vessery and taken down to his last hull point before I managed to finish off Omega Leader. IG-88B fell soon after as the Inquisitor raced into the fight, leaving IG-88C alone again. Not for long, though, as the combined firepower of the Imperial aces cut him down. Chatting with my opponent after the game, he confided that my mistake was going after Omega Leader – seeing his pilot ability and considering my usual reliance on the target locks from Fire Control System, I’d assumed that he should be my priority target – but he advised that I should’ve gone for one of the damage-dealers and left the TIE/fo for last. Lesson learned!
My final game put me up against the Imperials again – Rear Admiral Chinnerau with Darth Vader and a Gunner on board, and a TIE Phantom piloted by Whisper. I like using the Phantom myself but haven’t really been on the receiving end, so was wary of the decloak shenanigans that she can pull. Once again in a moment of deja vu IG-88B was the first to be shot down, leaving his fellow brobot alone. I put Whisper down with a burst of range 1 firepower, leaving each of us with just one ship left. It was at this point that I realised how deadly his crew combination was, as Chinnerau doesn’t actually need to even hit in order to trigger Vader – so, thanks to his Gunner, he was able to potentially trigger Vader twice a turn. We finally ended up facing each other down, IG-88C on three hull points with a focus token, and Chinnerau on five hull. He attacked, rolling one hit, and I rolled three eyeballs for my defence. Considering the earlier turns where I’d managed to evade Chinnerau’s shots only to be hit twice by Vader, I opted to take the hit in the hopes of being able to return fire and finish off Chinnerau. He chose to use Vader’s ability…. and I flipped a direct hit from my deck, finishing off IG-88C. A very close game in the end!
After all that, the day was great fun and I certainly learnt some lessons on X-Wing tacticsa and strategies. All of my opponents were really nice people, and all the games were really enjoyable. It was nice that two of the three losses were rather close games that could have gone either way. I’ll definitely be keeping an eye open for any other X-Wing tournaments near me in the future.
Take care,
Ben