40K objectives: or, how to add a story to your games

I’ve always liked creating objective markers for games. Having something tangible to fight over just evokes that much more of a story than plain bases or dice, and really helps to create a cinematic engagement. In the (far!) past I’ve written about the Epic Armageddon objective markers I’ve made, so when Games Workshop released their new Sector Imperialis objectives I just had to buy a box. I’ve been painting them up in-between squads of Tyranids, and – while they’re not all finished yet – I thought I’d show some here along with the scenarios they inspire in my head.

Unsurprisingly my favourite objective of the bunch, the Xenos Stasis-Crypt is a perfect one for my Tyranids to fight over. Perhaps the remains of the Genestealer Prime in the crypt contains vital biomass that must be absorbed by the hive fleets, or the psychic shockwave from its death still resonates, drawing the Tyranids to it like moths to a flame. The opposing forces may have to fight off waves of Tyranids, or try to carry the stasis-crypt across the board while trying to hold off the rapidly-approaching Tyranids.

This is such a fantastic little model – the countdown timer is a superb little touch! I imagine that the Tyranid attacks are pushing hard, as Imperial forces struggle to hold them back while evacuating the world. Military intelligence reports that they’ve located ‘ground zero’, the original drop-site of the Tyranid invasion – once a lush garden-park for the wealthy, it has now been overrun with spore chimneys, sporocysts and birthing chambers. If the Imperial forces can deliver an Inquisition Exterminatus device into the heart of the area and prime it, the resulting detonation would slow down the Tyranid waves and give the Imperium time to evacuate the planet – or even for reinforcements to arrive.

An Imperial ship carrying vital intelligence about the encroaching Tyranid hive fleet has been attacked and destroyed. The lead agent managed to escape along with the data, but her escape pod has crashed. Bio-readouts show that she is dead, but the intelligence data is still stored within the escape pod for retrieval. The only catch? The area is now swarming with Tyranids…

Imperial forces have been ambushed by a substantial Tyranid force. Outnumbered and outgunned by the Xenos, the commander has deployed an orbital vox relay to send a distress call to the Imperial cruisers in orbit around the planet. Drop-ships are inbound for extraction, but can the Imperial forces hold out and defend the relay long enough for their pilots to arrive and save them?

Vital intelligence data-files are stored on a master cogitator unit – unfortunately the Administratum building housing the machine is on the wrong side of your lines. Take and hold the area against the enemy forces long enough for your tech-priest to complete the rites of sanctification and download the data!

I’ve also based up the Tyranid infestation markers that came with some of my Genestealers, which regularly get used as objective markers too – I imagine it like the red weed in H. G. Wells’ War Of The Worlds, slowly spreading over the planet as the aliens invade!

Just a few Tyranid-centric ideas for how I’ll be working these markers into my own games. Leave me a comment if you’ve been thinking up ideas for themed objectives in your games, I’d love to hear them :)

Take care,

Ben

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