Kill-Team battle reports

In preparation for an event I’m attending in the near future, some friends and I met up one evening last week for a couple of kill-team games. I’d already decided what kill-team I want to use at this event, going for a Tyranid force comprised of:

Broodlord – kill-team Leader with the Been there, Seen it, Done it trait and (subsequently) the Feel No Pain Indomitable Specialist skill.
3 Genestealers
1 Genestealer with Scything Talons.
1 Genestealer – Dirty Fighter Specialist with the Murderous Blows skill.
1 Genestealer – Guerilla Specialist with the Preferred Enemy skill.
1 Zoanthrope – Weapon Specialist with the Expert Shot skill.

Total: 196pts

I’ve been having great fun playing my Tyranids since restarting them recently, and the idea of an alien kill-team is really enjoyable. Plus, it means that I get to make loads of Aliens / Starship Troopers / Jurassic Park references during each game (‘How could they cut the power, man!? They’re animals!‘ ‘You kill anything that has more than two legs, you get me?‘ ‘Shoot her!‘). Unfortunately I haven’t finished painting my Broodlord yet and, more importantly, the Zoanthropes I’ve ordered hadn’t arrived. Luckily, my friends graciously let me use a Ripper Swarm as a stand-in, since they’re both on the same size base. Psychic Rippers, now there’s a terrifying thought – something for the Hive Mind to start evolving for 8th edition!

* * *

The night was still, the quiet broken only by the chirruping of the local wildlife amongst the ruins. Estoria’s three moons hung low in the sky, bathing the world in a feeble light and casting a monochrome shade over the crumbling buildings. Their pale moonlight illuminated the PDF trenchline as it snaked its way through the city, but the encampment was abandoned. No men manned the vantage points, no soldiers sat at the guns. It was as if the whole company had simply vanished without a trace.

The Space Marines moved almost silently despite their size, panning their boltguns around in slow, sweeping motions. Each Astartes moved in unison, covering each other as the squad advanced. Ahead, Battle-Brother Kurt held up one gauntleted hand for the squad to stop, the other gripping his auspex. His voice crackled over the comm-links in their helmets. ‘Brothers, I read movement ahead. Multiple signals in the ruins, and closing.’

‘Brother Nova, join him to investigate. Brothers Nate and Shiflett, form a secondary team and follow my lead’ Brother-Sergeant Grohl ordered. Fanning out, the Space Marines moved cautiously forward.

All around, in the darkness of the ruins, alien eyes watched them.

* * *

Game one pitted my bugs against Mark’s Space Marines in a game of Head Hunt. His forces consisted of four Space Marines led by their leader, Brother-Sergeant Grohl, and accompanied by heavy armour in the form of a a lascannon-armed Razorback tank. The Space Marines deployed close together, with the Razorback and three marines kept in reserve thanks to Brother-Sergeant Grohl’s A Cunning Ruse ability. I deployed most of my Genestealers hidden away in the ruins, with the Broodlord on a separate flank and the Zoanthrope – as the only model without Infiltrate – a bit further back in my deployment zone.

The Space Marines fan out as the Genestealers creep through the ruins.

Getting closer and closer…

The game started slowly as the Genestealers clung to the shadows of the ruins, avoiding the incoming fire from the Space Marines. At the start of the second turn the Razorback roared onto the board, its twin-linked lascannon turret traversing and blasting a shot at my Broodlord. She was clearly a tough specimen, however, as she shrugged off the potent shot. In response, my Genestealers moved out of cover and prepared to assault. The Broodlord thundered into the newly-arrived Astartes tank, her razor-sharp rending claws cutting through the armour and immobilizing the vehicle with a shriek of tortured gears. Meanwhile, one of the Genestealers scrambled up the side of the nearby abandoned PDF trenchline, launching itself at Brother-Sergeant Grohl in a diving charge. Sensing the creature, the Brother-Sergeant swung around, his arcane plasma pistol already in his armoured hand… only for calamity to strike as the fusion coils of the weapon overheated, detonating in a spectacular white-hot explosion and vaporizing the unfortunate marine.

Brother-Sergeant Grohl about to meet his end.

The Broodlord engages the Razorback.

Undeterred by this loss, his fellow marines pumped bolter rounds and meltagun shots into the Broodlord, but she continued to be tenacious and shrugged off all but one of the wounds thanks to Feel No Pain. The Genestealers, meanwhile, quickly closed the gap and started attacking the Astartes in close quarters as the Broodlord continued to attack the Razorback, her claws tearing off the turret and leaving the vehicle helpless. As turn five drew to a close, we rolled to see if the game would continue. Rolling a one, the game ended with every Tyranid model still alive (somehow!) and a 7-0 victory to the Tyranids.

A wave of chitin and claw falls upon the surviving Space Marines.

* * *

Colonel Jenson sipped the mug of hot recaff as much to warm his hands as to wake him up. Nights were bitter and cold on this Emperor-forsaken rock, and long too. Due to some quirk of the planet’s rotation, nights stretched to twenty Terran hours, leaving little of each day in the pale light of the sun.

He didn’t even know why they were here, to be honest. Command had briefed him about some insurgent rebellion, but by the time the regiment had arrived it seemed to be all but dealt with. Yet they were still stuck here, garrisoned out in the edges of the city.

All around him, giant floodlights were mounted on poles, cables trailing to and from generators which buzzed with a constant low hum. Despite their power, the lights barely penetrated the night, the darkness seeming to almost swallow up the light. Jenson didn’t care. Just a couple more hours of tedious sentry duty before his platoon was relieved, and he could retire to the officer’s quarters for some proper rest.

His reverie was broken by a shout from one of the sentries. ‘Look sir, movement!’ Straining his eyes into the darkness, Jenson glimpsed what the sentry had seen – inhuman multi-limbed shapes moving towards their position – and fast. Dropping his mug and drawing his plasma pistol, he shouted orders to his men. ‘Forward positions, two ranks! Targets at six o’clock, light them up!’ Around him Guardsmen scrambled forward to the sandbags, the distinctive snap-crack of lasguns piercing the night as the shadowy alien creatures abandoned stealth and dashed forward towards the line.

* * *

We rolled the Infiltrate the Camp scenario for my second game – this time taking on Tom and his Imperial Guard garrison. I won the roll-off to decide who was the attacker, and it seemed appropriate for the Tyranids to be trying to run through an Imperial Guard road-block. I deployed my force on one flank, hoping to maximise the cover to close the distance without too many casualties. In response, Tom’s Guardsmen deployed opposite, creating a two-man deep wall of bodies and lasguns. As the night started to fade away, my Tyranids prepared to run the gauntlet to punch through the Imperial lines!

The Imperial Guard blockade.

My Tyranids hug cover as they prepare to advance on the road block.

The Tyranids moved up the board with surprisingly few casualties, mainly due to the difference between the lasgun’s strength of 3 and the fact that all my models were at least toughness 4. Drawing upon the powers of its advanced mind, the Zoanthrope vaporized a few of the Guardsmen with its Warp Blast, scoring me a vp for First Blood and thinning down the line a little. A couple of Genestealers were gunned down by the Guardsmen, with a third killed by overwatch shots as it attempted to charge.

‘Fall back! Fall back!’ The Guardsmen panic as the Genestealers reach their lines and start to break through.

Having survived the barrage of lasgun fire, the remaining Genestealers cut their way through the Imperial Guardsmen.

The rest of the Genestealers, led by the Broodlord, made it into combat and promptly started to cut a swathe through the defenders in an attempt to break through to the table edge behind them. At the end of turn five I’d managed to get most of my remaining models behind the Guardsmen, with the Broodlord, Zoanthrope and a Genestealer running off the board at the start of turn six. The remaining two Genestealers chanced their luck, charging an unlucky Guardsman who was loitering too close to the board edge. The first Genestealer disembowelled the unfortunate man, and both managed to roll high enough to consolidate off the board. With five models escaped and three killed, the game ended in a 6-1 victory for the Tyranids!

The survivors of my kill-team who made it off the board, ready to now wreak some havoc behind Imperial lines!

Two very fun games, and I’m pretty happy with my kill-team. Just need to finish painting my Broodlord and the objective markers, and paint the Zoanthrope (which has now arrived). Hopefully I’ll get some more games in soon, and will report back!

Take care,

Ben

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