Malifaux tournament report: Summer of Slaughter

At the weekend, I drove down to The Wargame Store in Wirral for their Summer Of Slaughter Malifaux tournament. Three games, with a little twist in that you had to write two 50ss lists first and then choose one to use each game. The strategies and schemes were released in advance, with round 1 being Guard the Stash (Corner Deployment: Convict Labor, Take Prisoner, Hunting Party, Undercover Entourage, Detonate The Charges), round 2 Turf War (Standard Deployment: A Line in the Sand, Protect Territory, Bodyguard, Vendetta, Deliver a Message), and Round 3 Reckoning (Flank Deployment: A Line in the Sand, Assassinate, Breakthrough, Vendetta, Frame for Murder). I spent a few evenings uhm-ing and aah-ing over which lists to take, and – after all that – ended up rewriting one completely on the morning of the tournament. The lists I took ended up being:

Crew 1
Colette du Bois
-Arcane Reservoir, Shell Game, Seize the Day
Cassandra
-Smoke & Mirrors, Recharge Soulstone
Coryphee
Coryphee
Angelica
-Practised Production
December Acolyte
Malifaux Child

Crew 2
Colette du Bois
-Arcane Reservoir, Shell Game, Cabaret Choreography
Cassandra
-Smoke & Mirrors
Arcane Emissary
-Illusive Conflux
Angelica
-Practised Production
Performer
Mannequin
Union Miner

DSCF7698

I was a hipster Arcanist and used one of the Avatar Colette models all day :)

I chose Colette for both lists for a couple of reasons. First and perhaps most importantly, she’s my favourite master – I find her very easy and intuitive to use, and I really enjoy every game I use her. Secondly, I always think that she’s a very versatile master, and to my eyes she was well-suited to the scheme pool in all three games. The first list was a more elite, hard-hitting crew intended for round three, while the second one had a bit more flexibility that I hoped would suit the first two rounds.

20160702_11363220160702_123307Round 1 (above pictures) saw me go up against the Ten Thunders, led by Shenlong. I opted for list two, choosing to deploy first and grouping most of my models near Ms du Bois. The Emissary and Angelica split off down the right flank to cut off my opponent’s Tengu before they could start their scheme-marker shenanigans, while the rest of the crew headed towards the left stash marker. One of the Tengu strayed into the 12″ threat range of the Emissary, allowing me to charge and kill it. Meanwhile, Cassandra led the Union Miner and Performer over to the second stash marker, throwing out scheme markers as they went in preparation for Set Up. Next turn saw the Emissary charge the second Tengu, killing it and eliminating the Ten Thunders presence on the right stash marker while Angelica moved up to claim it for the Arcanists. Shenlong used his Mighty Gust to move three scheme markers forward, with a Thunders Brother nearby to prevent the Performer removing them. I stalled for time by activating other models before activating Cassandra, who moved forward to put down the last scheme marker so I could score the full 3vp from Set Up, and Colette, who used Prompt to move the rest of my models away from the scheme markers. Both of us revealed Set Up at the end of the turn; I scored the full 3vp, while my opponent scored 1vp as I’d neglected to check Cassandra’s proximity to one scheme marker. Turn four saw Shenlong make a dash into my deployment zone, while Cassandra dashed into my opponent’s deployment zone, dropping down a scheme marker so Colette could do one of my favourite tricks and teleport over at the last second with her Disappearing Act. Both of us scored 3vp for Undercover Entourage, and the game ended with an 8-4 win for the Arcanists.

20160702_14302320160702_143026Game 2 (again, above pictures) saw me face off against another Ten Thunders player, also using Shenlong. I opted for list 2 again, deploying fairly centrally. The first couple of turns saw both crews moving up, with Shenlong accompanied by Izamu on the turf war point. I jumped the Emissary forward using the (0) Minor Teleport to Deliver a Message to Shenlong, earning 2 vp as I don’t like revealing Deliver a Message. However, things started to go pear-shaped as my opponent’s Tengu and Thunder Brother moved down one flank with a host of scheme markers thanks to Shenlong’s Mighty Gust, while his Katanaka Sniper flipped the Red Joker for damage and took out my Emissary. I moved my Performer over to counter the Protect Territory attempt, but fatally forgot about Protect our Holdings. Colette and Cassandra did a good job of dropping down scheme markers for my Protect Territory, though a last-minute Mighty Gust from Shenlong pushed Colette away, knocking me down from 3vp to 2, and a couple of points for Bodyguard on Sensei Yu finished the game with a 5-8 loss. While my stupid mistake with the Performer and the Thunders Brother cost me dearly, I also think that Izamu was a major point – while he didn’t go on the killing spree I expected, I just didn’t have the tools to deal with him (particularly once the Emissary was out of the game). In hindsight, my first list may have been able to deal with my opponent’s crew more easily due to the Acolyte’s Smell Weakness action and the Corypheé’s general offensive power.

Onwards to game three! (No pictures, because I forgot to take any in the excitement) Finally, I got to play against a master other than Shenlong. This time, my opponent was running Seamus, and I finally selected list 1. Unfortunately the table was fairly open around the centre in terms of terrain, giving the mad hatter’s Belles a superb view of large swathes of the board. One of my Coryphée was Lured right into the heart of the undead thanks to Madame Sybelle’s Not Too Banged Up upgrade. Colette managed to save it, Prompting it back to its dance partner, but was then dragged in herself. I managed to save her with Cassandra, though barely as Colette limped back to join my crew with one wound left and very few soulstones. The Coryphée danced together into a duet, cutting down a Nurse and a Belle to score a Reckoning point for me. Mortimer poisoned Colette, and my final attempt to save her lay in the Malifaux Child. With no cards in hand, I top-decked the high ram needed to successfully cast Misplaced Trust… only to flip the Black Joker for the healing flip. Despite Colette being out of the game, the rest of the game went my way as Angelica moved up to drop down scheme markers for Breakthrough, while Seamus took the bait and killed my December Acolyte to score me another 3vp for Frame for Murder. Cassandra mopped up the scheme marker Mortimer had dropped, and the game ended with a 6-1 victory for the Arcanists.

It was a great day, and many thanks to all my opponents as well as David for organising it. I placed third overall, which I’m rather pleased with.

Take care,

Ben

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3 thoughts on “Malifaux tournament report: Summer of Slaughter

  1. Lovely report.

    This seems like quite an interesting format. Was it intended to be more for beginners? I feel like the use of the ‘old’ schemes and the fixed list approach would be perceived as making things a little less complex for inexperienced players (i.e. those for whom the ability to tailor a list is not really any help).

    How do you feel the Duet holds up for Reckoning compared to (e.g.) Howard Langston? I would have expected that he would be a strong play in this pool taking into consideration that you could also put Frame For Murder on him.

    • I think the tournament organiser wanted it to be quite beginner-friendly without restricting the regular players from entering too, with the fixed list approach.

      I liked the Duet during the Reckoning game, despite my last-game-of-the-day-brain-fail error of leaving the lone Corypheé in line of sight of the Rotten Belle at first. I did consider Howard, but I felt that the extra activation offered by the Corypheé before they danced together was worth the extra couple of points. Howard is a great Frame For Murder target, isn’t he – I do like using him as a ‘cruise missile’ to neutralise an enemy model and to force my opponent to deal with him. On the Frame For Murder subject, the December Acolyte is great for that, given how much of a pain she can be.

  2. Pingback: Scum v Scum – X-Wing battle report | forgotmytea

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