Tactica Tuesday: Long-range warfare – the Eldar Night Spinner in Epic

A while ago I did a Tactica Tuesday on the Eldar Void Spinner in Epic Armageddon, and thought it’d be interesting to take a quick look at it’s smaller cousin, the Night Spinner. Offensively, they both appear very similar – offering (when at full strength) a 3BP indirect fire weapon with Disrupt, which I covered in the previous post. Here I’m going to go into a bit of detail about the differences between the two units, and the different roles they fulfil.

Night_Spinner_by_andreauderzoNight Spinners come in a three-model formation, matching their bigger brother the Void Spinner for a 3BP Disrupt Indirect Fire weapon. As previously discussed, this adds some much-needed long range firepower to the Eldar army, allowing you to lay blast markers and chip away at formations you otherwise wouldn’t be able to touch (and all from the safety of hiding behind a hill, too). Moreso than the Void Spinner, I’ve always thought that it’s very important to keep Night Spinners hidden and out of any lines of fire since killing only one model drastically reduces your barrage to 1BP (due to suppressing one of the surviving two), limiting the unit’s effectiveness and offensive power.

Night Spinners also rank as one of the cheapest Eldar formations, coming in at only 175pts. This makes them a great filler unit when you’ve only got a few points left, and also lifts any reliance from the unit – since they’re so cheap, I never see them as a game-winning unit and instead treat them as an assist formation. They can also move at the usual Eldar grav-tank speeds, so don’t rule them out as last-turn objective grabbers if need be.

All of this comes at a very fragile cost. Most Eldar units in Epic are fragile, of course, but the Nightspinners possibly take the grand prize for being the flimsiest. As I’ve mentioned, losing a Nightspinner devastates the formation, and even being shot at will knock your BP down to 2 since suppressed vehicles can’t contribute firepower. However, their long range should help to keep them out of harm’s way, and since they’re so cheap it’s not a massive loss if they are caught by the enemy. They’re not a formation I take in my list to win me the game, but they’re certainly a cheap and helpful filler unit that fills a niche in the Eldar army.

The Void Spinner acts as a more ‘traditional’ artillery unit; a heavily armoured behemoth sheltering behind cover and shelling the opposition. Night Spinners, on the other hand, are more of a mixed bag. They offer the same artillery firepower, but with increased mobility at the trade-off of less protection. Where my Void Spinner tends to lurk in one part of the board, my Night Spinners will often double around to reinforce parts of the line or lend their disrupt shots to help prep an assault for other units.

Do you use Night Spinners, or have you faced them before? Let me know what you think :) At the very least, as I’m sure any fellow Eldar players will attest, the GW models are a nightmare to assemble with those top-heavy guns…

Thank you for reading, and take care,



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