Despite the deceptive TF2 Engineer quote as a title, this Tuesday I wanted to talk about the conundrum of heavy weapons in Necromunda. Despite having serious levels of firepower and the potential for untold carnage, heavy weapons aren’t always as slick as they seem and there are certainly times when I, for one, prefer the humble lasgun(!).
Heavy weapons can be some of the most devastating weapons – even the humble heavy stubber puts out 2D3 shots whenever it fires! Since these can be distributed onto models standing near the target, this makes sustained fire weapons ideal for clearing out pockets or dealing with large numbers of enemy models. You don’t have the risk of getting in close like you do with a flamethrower, and the ability to put down multiple models in one volley is not to be sniffed at. Alternatively, of course, as the campaign develops heavy weapons make ideal solutions to those models who are lucky enough to roll +1 wound as an advance. Finally, most heavy weapons boast a high strength, making it very easy to wound most models and increasing their effectiveness at blitzing anything in their path.
However, the wielder can’t fire if s/he’s moved at all, severely limiting the maneouverability. Since most sane opponents won’t conveniently walk into your fire lane, your heavy will inevitably have to walk your heavy into position, exposing him for a turn to incoming fire from other gangs before s/he can open up. Additionally, even turning a model counts as ‘moving’ by the letter of the law / rules, making positioning a very important part of a heavy weapons model.
Hiding heavy weapons operators in cover can help to mitigate incoming shots; since the cover modifier stacks on the to hit roll, a good size chunk of cover can prevent the model from being pinned. Finally, the target priority rules can also help to keep heavies standing long enough to actually use their weapon – I tend to usually have a ‘bodyguard’ of two men with my heavy to protect him and take the hits if necessary!
Do you like heavy weapons in Necromunda, or do you find them to be more of a hassle than a help? Leave a comment with your thoughts, it’d be great to hear from you :)